First previewed at E3 in 2009 and certainly in development for at least two years before that, the game has been a fixture on most wanted lists ever since. ![]() ![]() To be sat in a small demo room hidden away from the hurly burly of the E3 show floor, playing – actually playing – The Last Guardian, seems almost unreal. Then, after a credits sequence illustrated with 16th century etchings of mythological monsters, we see a scene familiar to anyone who has been watching the slow development of Fumito Ueda’s third game for Sony: a small boy, lying asleep next to a vast dog-like beast. While children are heard laughing and playing in the background, the camera approaches some sort of golden artefact half buried in the sand. It begins with a flashback – or at least that’s what it seems.
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